

The grappling tool lets you grapple to specific parts of the environments that are clearly identified, quickly launch yourself towards enemies, or evade them.Īegis also gets access to a dash ability as well as a mechanical ram used to strike and destroy certain objects like fences, barricades, and walls or knock over enemies.Īs with all soulslikes, you're running with a limited amount of healing items, and dying means that you lose all the Anima Essence you haven't spent. The compass is a consumable that shows the way to your next objective, allowing you to decide if you want to rely on it or explore on your own. Over the course of the game, you also unlock certain tools to aid Aegis in her quest. Vestals act as checkpoints that allow you to save progress, respawn, as well as spend Anima Essence on upgrades and items from their in-built stores. Steelrising isn't an open world game, but does feature some decently large levels that you can freely explore. You'll also fight bulkier minibosses as well as powerful bosses whose demanding encounters involve multiple stages. Learning the latter is another major part of the game's difficulty.Īn enemy lobbing cannonballs from afar attacks is a different beast when compared to a more agile foe that spews flames in between attacking with dual blades. Over the course of the game, you'll fight an army of automatons that vary quite a bit in design and attack patterns.

The beta is a pre-order bonus for buying either of the game's editions early, and sadly isn't available in any other. Module slots further let you define your build, by increasing health or the rate of cooling – equivalent for stamina – as do the hat, trousers, jacket, and boots you equip, all of these items having different stats. As promised, Steelrising developer Spiders has launched the game's closed beta. Depending on which of the six available stats you favor when spending Anima Essence – the game's equivalent for experience –, the protagonist becomes more proficient at using particular weapons, each having its own scaling. You can also apply elemental damage to the attacks of certain weapons, but enemies also use them against you.Īegis can freely switch between two equipped weapons at any given time. Some of these allow you to hit enemies from afar – complementing Steelrising's melee-heavy gameplay – while others let you unleash a flame shockwave around you or launch Aegis into a flurry of stylish attacks that also enables you to close distance with your targets. Halberds use thrusting attacks which you'll need to line up more carefully than the wide swings of the much slower and more devastating heavy hammer.Īside from light and heavy attacks, weapons also have a special move, which can enable you to block attacks, parry and swiftly counterattack if your timing's good enough, or launch Aegis into special attacks. Combat relies heavily on precise attacks, punishing you for committing to one at the wrong time.Īegis can wield different types of weapons, all represented as extensions of her body that have their own particularities. Progress will not be carried over to the full game, so players will have to start the game over from the beginning on September 8th.An action-RPG at its core, Steelrising marks developer Spiders' first foray into the soulslike subgenre. Those who have preordered any version of the game have access to the beta, and the beta will allow players to play through the first two levels of the game. Greedfall is the latest release for Spiders, and the studio is currently working on SteelRising, but those are far from their only IPs. Console players currently have access to the beta, but it's currently unknown when PC players will be able to play it. The Steelrising PC beta was supposed to start today for those who preordered the game and run until September 7th, with the game releasing the following day.

King Louis XVI's automata army is terrorising the citizens of Paris. Let's take a look at it, shall we? What else do I need to know about the Steelrising PC beta? Steelrising is an upcoming action role-playing game developed by Spiders and published by Nacon. The aforementioned issues must have been significant, because this news comes on the very day that the beta was supposed to begin on all platforms. Interestingly, the game has only been delayed on PC, with the beta proceeding as scheduled on consoles. The Steelrising PC beta has just been delayed by Spiders and Nacon due to "issues" that the developers haven't elaborated on.
