

As long as they're proficient with rifles, they also gain automatic handling of the bowcaster (Chewbacca's weapon of choice). They also regain hit points at twice the normal rate, can take 10 on climb checks even when threatened, and may reroll persuasion checks used for intimidation, but have to accept the new result. Still, Wookiees can once per day fly into a rage (as a swift action), which grants +2 to melee attack and damage rolls, further increasing their physical dominance. That said, you have three -2 penalties, so your overall stat adjustments balance out. Combined with +2 Constitution, they make excellent melee warriors, so give them lightsabers or vibroblades. The most dynamic of all races, Wookiees are the only species to have a +4 in anything, accounting for their colossal strength. Move -1 on condition track when rage ends Thus, be careful when rolling those pesky natural ones (automatic misses), as not only will your action fail, your GM might elect to have your devices sustain damage be sure to carry spares.Īre knowledgeable of but cannot physically speak Basic However, Kel Dor must wear protective goggles and a special breath mask outside their home planet if they don't, they're considered blind and start suffocating. Additionally, Kel Dor have Low-Light Vision, letting them ignore partial concealment due to darkness, and they have a keen Force Sense, letting them reroll Use the Force checks made to sense the Force, keeping the better result! They suffer a -2 stat boost to Constitution, which lowers their overall health, but gain +2 in dexterity (for dodging and firing ranged weapons) and Wisdom (for Force powers and intuition).

threat may be spent by the GM to allow him to omit a vital detail about the subject at hand, while despair may be used to seed the character with misinformation and outright falsehoods.Every race knows the default Basic language, but like many aliens, Kel Dor (think Plo Koon from the prequels) also naturally learn their native tongue. triumph may be spent to learn relevant, beneficial information concerning the subject, perhaps an understanding of a beast’s particular weakness in the case of Knowledge (Xenology), or information concerning the familial strife between crime syndicates in the case of Knowledge (Underworld). Additional success represent the character recalling information or completing research with remarkable haste, while advantage may be spent to learn minor but possibly information about the subject. Success, advantage, triumph, threat and despair may be spent with similar results among the different Knowledge skills.

Characters who have a reference document at hand may receive substantial bonuses, but even using such a work requires an understanding of core principles. The difficulty for an Education check is typically best represented by the rarity of the data in question. Any time a question comes up that doesn’t obviously fall under one of the other Knowledge skills, an Education check may be used to determine the character’s understanding of a particular subject matter.

